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But she has a different perspective on those things because she’s trying to do some creative things in her life, and not all of it worked out the way she wanted it to.”Įxecutive producer Amy Fincher was the only one who wasn’t with the team before Gaynor left. “Tess is into movies and has a lot of personal interests that she pursues independently without anybody driving her to do that,” Fincher says. On the other side, Opal is noticing things about Tess that remind her of herself. They don’t start as enemies.”Ī lot of the journey centers on Tess seeing her mom as a person outside of that caretaker role. “ ending is like, ‘Okay, they’re on their way.’ And I think Open Roads is really interesting because they’ve kind of already had that happen.
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“One thing that we talked a lot about in the beginning is with a lot of mother/daughter relationship stories that we see, like Lady Bird, for example, the plot is about that first step towards friends,” explains graphic artist Harrison Gerard. There’s a child and parent dynamic, but they’ve built a good relationship. “A pitfall we see sometimes is because there are so few mother/daughter stories, they kind of end up being the same story the same conflicts and the same personality types.”Īt the start of the game, Opal and Tess are in a good place. “There aren’t as many mother/daughter stories out as there are father/daughter and father/son stories,” says executive producer Amy Fincher. This mother/daughter relationship is the most important aspect of Open Roads, and it’s something about which Fullbright thought carefully. The hand-drawn art style popped, but it also turned heads for the top-tier talent cast in the two leading roles: Keri Russell ( The Americans, Star Wars: Episode IX - The Rise of Skywalker) and Kaitlyn Dever ( Booksmart, Dopesick).Īctresses Keri Russell and Kaitlyn Dever have helped bring the characters of Opal and Tess to life, recording at times together and apart. And rightfully so, as it centered on a mother and daughter’s journey to discover more behind their family history – a different set of protagonists than we usually see in our video game adventures. Two years ago, the debut trailer for its third game, Open Roads, was met with excitement. In creating a game about a road trip, you could say Gone Home developer Fullbright experienced these highs and lows at every turn. However, the memories that help us power through the tedium often stick – singing along to a classic, having a heart-to-heart conversation, or observing a surprising sight.
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Sometimes the open road instills a sense of freedom other times, you feel trapped. There are stretches of nothingness, and your numb mind tries to pass the time until you reach the destination.
#Open roads series#
In Open Roads, Tess and Opal embark on a road trip adventure to explore a series of long-abandoned family properties, unearthing the past.
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Hints of deep-rooted family secrets, decades-old burglaries, a lost treasure somewhere near the Canadian border… What they uncover suggests a much darker mystery, best left well enough alone. One fine fall day, Tess Devine and her mother, Opal, discover a cache of old notes and letters carefully stashed away in the attic of their house.
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